| Names | |
|---|---|
| English | fake air-turn |
| English | hit and turn |
| Japanese | 当て逃げ |
| Properties | |
| Articulation | hit |
| Shake Length | n/a |
| Parent Techniques | air-turn |
| Difficulty | medium |
| Prevalence | standard |
| Position | |
| Start | heli |
| End | heli |
| Glyph Notation | |
| Glyph | |
| Usage | |
| Dynamics | |
| Volume | medium |
| Range | high |
| Ease | high |
| History | |
| Source | unknown |
| Location of Origin | unknown |
| Date of Origin | unknown |
| Influences | unknown |
| Signature Players | n/a |
Can be used as a quieter version of a regular air-turn.
Not yet avaliable.
Same as air-turn, but without pushing the held gourd out. The velocity of the free gourd should not change; it is the spacing between the index and middle fingers which prevents the held gourd from being pushed out.
None yet.
None yet.
None yet.
HRK Channel states that this is a HINDOU original (and calls it "hit and turn"), which may mean that he was the first person to introduce it to Japan. There are videos of this technique that originate from West Africa.